The name Phäbnza Ehzo Ÿhkphÿh is derived from the Goblin language, as Phäbnza Ehzo Ÿhkphÿh was founded by Dyêtco, who was culturaly Undermountain.
Climate
Phäbnza Ehzo Ÿhkphÿh has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Phäbnza Ehzo Ÿhkphÿh receives an average of 115 cm/y (45 in/y) of precipitation, most of which comes in the form of rain during the spring. Phäbnza Ehzo Ÿhkphÿh covers an area of nearly 36 km2 (14 mi2), and an average elevation of 7000 m (-19983 ft) above sea level.
Overview
Phäbnza Ehzo Ÿhkphÿh was founded durring the late 10th century, by Dyêtco. The establishment of Phäbnza Ehzo Ÿhkphÿh suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Phäbnza Ehzo Ÿhkphÿh was built using the conventions of Undermountain durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Phäbnza Ehzo Ÿhkphÿh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Phäbnza Ehzo Ÿhkphÿh is buildings are arranged arrounded a highly ordered system of broad paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Phäbnza Ehzo Ÿhkphÿh makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.
Civic Infrastructure
Phäbnza Ehzo Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Phäbnza Ehzo Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Phäbnza Ehzo Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Phäbnza Ehzo Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Phäbnza Ehzo Ÿhkphÿh's parks.
Phäbnza Ehzo Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Phäbnza Ehzo Ÿhkphÿh.
Phäbnza Ehzo Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Phäbnza Ehzo Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Phäbnza Ehzo Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Phäbnza Ehzo Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Phäbnza Ehzo Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Phäbnza Ehzo Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Phäbnza Ehzo Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Phäbnza Ehzo Ÿhkphÿh's public wards, blessings, and other arcane systems.
Phäbnza Ehzo Ÿhkphÿh has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Phäbnza Ehzo Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Phäbnza Ehzo Ÿhkphÿh's grid is powered by an arcane means.
Phäbnza Ehzo Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Phäbnza Ehzo Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Phäbnza Ehzo Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Phäbnza Ehzo Ÿhkphÿh's natural decorations nor waterways.
Phäbnza Ehzo Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Phäbnza Ehzo Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Phäbnza Ehzo Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Religious leaders are influential in almost any community, but in Phäbnza Ehzo Ÿhkphÿh they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.
Phäbnza Ehzo Ÿhkphÿh's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Phäbnza Ehzo Ÿhkphÿh grains of dust blow into perfectly neat rows.
The Flea, Mammoth near Phäbnza Ehzo Ÿhkphÿh are known to be more aggressive than normal.
Phäbnza Ehzo Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Enchantment energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 16
Farmers: 24
Farm Laborer: 45
Hunters: 26
Milk Maids: 22
Ranchers: 10
Ranch Hands: 22
Shepherds: 21
Farmland: 34660 m2
Cattle and Similar Creatures: 2155
Poultry: 25866
Swine: 1724
Sheep: 86
Goats: 17
Horses, Mounts, and Beasts of Burden: 862
Craftsmen
Arms and Toolmakers: 18
Blacksmiths: 17
Bookbinders: 11
Buckle-makers: 11
Cabinetmakers: 18
Candlemakers: 31
Carpenters: 24
Clothmakers: 25
Coach and Harness Makers: 9
Coopers: 22
Copper, Brass, Tin, Zinc, and Lead Workers: 12
Copyists: 8
Cutlers: 7
Fabricworkers: 18
Farrier: 49
Furriers: 5
Glassworkers: 33
Gunsmiths: 17
Harness-Makers: 8
Hatters: 16
Hosiery Workers: 6
Jewelers: 9
Leatherwrights: 23
Locksmiths: 8
Matchstick makers: 13
Musical Instrument Makers: 12
Painters, Structures and Fixtures: 10
Paper Workers: 12
Plasterers: 11
Pursemakers: 15
Roofers: 9
Ropemakers: 8
Rugmakers: 8
Saddlers: 14
Scabbardmakers: 18
Scalemakers: 8
Scientific, Surgical, and Optical Instrument Makers: 5
Sculptors, Structures and Fixtures: 8
Shoemakers: 8
Soap and Tallow Workers: 27
Tailors: 46
Tanners: 10
Upholsterers: 12
Watchmakers: 11
Weavers: 25
Whitesmiths: 6
Merchants
Adventuring Goods Retellers: 5
Arcana Sellers: 6
Beer-Sellers: 11
Booksellers: 13
Butchers: 20
Chandlers: 20
Chicken Butchers: 24
Entrepreneurs: 9
Fine Clothiers: 22
Fishmongers: 21
Florists: 5
Potion Sellers: 14
Resellers: 37
Spice Merchants: 11
Wine-sellers: 16
Wheelwright: 13
Woodsellers: 8
Service workers
Bakers: 35
Barbers: 40
Coachmen: 12
Cooks: 41
Doctors: 19
Gamekeepers: 13
Grooms: 7
Hairdressers: 31
Healers: 24
Housekeepers: 25
Housemaids: 43
House Stewards: 26
Inns: 8
Laundry maids: 15
Maidservants: 29
Nursery Maids: 15
Pastrycooks: 30
Restaurateur: 34
Tavern Keepers: 35
Specialized Laborer
Ashworkers: 12
Bleachers: 7
Chemical Workers: 5
Coal Heavers: 15
In-Town Couriers: 19
Long Haul Couriers: 19
Dockyard Workers: 16
Gas Workers: 4
Hay Merchants: 7
Leech Collectors: 21
Millers: 18
Miners: 21
Oilmen and Polishers: 12
Postmen: 18
Pure Finder: 11
Skinners: 24
Sugar Refiners: 4
Tosher: 13
Warehousemen: 26
Watercarriers: 18
Watermen, Bargemen, etc.: 26
Skilled Laborers
Accountants: 11
Alchemist: 12
Clerk: 16
Dentists: 8
Educators: 22
Engineers: 12
Gardeners: 8
Mages: 6
Plumbers: 8
Pharmacist: 10
Professors: 3
Scientists: 6
Wizards: 3
Civil Servants
Adventurers: 8
Bankers: 11
Civil Clerks: 18
Civic Iudex: 9
Consultants: 5
Exorcist: 19
Fixers: 9
Kami Clerk: 17
Landlords: 18
Lawyers: 10
Legend Keepers: 15
Militia Officers: 71
Monks, Monastic: 24
Monks, Civic: 27
Historian, Oral: 18
Historian, Textual: 9
Policemen, Sheriffs, etc.: 18
Priests: 34
Rangers: 11
Rat Catchers: 13
Scholars: 13
Spiritualist: 15
Slayers: 4
Storytellers: 33
Military Officers: 28
Cottage Industries
Brewers: 24
Comfort Services: 34
Enchanters: 9
Herbalists: 10
Jaminators: 29
Needleworkers: 26
Potters: 15
Preserve Makers: 25
Quilters: 12
Seamsters: 43
Spinners: 27
Tinker: 9
Weaver: 21
Artists
Actors: 8
Architects: 3
Bards: 13
Costumers: 5
Dancers: 10
Drafters: 5
Engravers: 7
Fine Furniture Carpenters: 4
Glaziers: 8
Inlayers: 8
Musicians: 26
Painters, Art: 4
Playwrights: 9
Sculptors, Art: 7
Wood Carvers: 28
Writers: 35
Produce Industries
Butter Churners: 30
Canners: 25
Cheesmakers: 33
Ice Merchants: 3
Millers: 16
Picklers: 14
Smokers: 11
Stockmakers: 10
Tobacconists: 13
Tallowmakers: 21
3146 of Phäbnza Ehzo Ÿhkphÿh's population work within a Foundational Occupation.
170 work in Agriculture
701 work as Craftsmen
255 work as Merchants
482 work as Service Workers
316 work as General Laborers
125 work as Skilled Laborers
457 work as Civil Servants
284 work in Cottage Industries
180 work as Artists
176 work in Produce Industries
5045 of Phäbnza Ehzo Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 431 (5%) are noncontributers.
Points of Interest
Phäbnza Ehzo Ÿhkphÿh is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Phäbnza Ehzo Ÿhkphÿh was attacked by soldiers from another nation, with orders to raid Phäbnza Ehzo Ÿhkphÿh. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Phäbnza Ehzo Ÿhkphÿh lost 173 people, 229 livestock, and 26 buildings. The conflict ended after roughly 201, when members of Phäbnza Ehzo Ÿhkphÿh's militia enacted an operation to fortify a particular port. The operation was complicated by major logistical problems. The conflict ended with pitched battle between both forces, which ended in victory for Phäbnza Ehzo Ÿhkphÿh's forces. The war is remembered in legend by Phäbnza Ehzo Ÿhkphÿh's bards, historians, and legend keepers.